Recent Game Reviews
Faerie Alchemy
Rated 3.5 / 5 stars April 9, 2012
Addictive variant on Columns, but you really should immerse me more than that. No, medals even if they were working wouldn't count for that for me.
Instructions:
*Game Screen
1. The lower brown rectangle (the big one) in the center is the play area (8 by 6).
2. The upper brown rectangle (the horizontal one) in the center is the placement area.
3. The gray square on the right is your typical Tetris prediction area.
4. The tree with the elements on the left shows the elements you've unlocked for this game only.
*Controls
1. Mouse or arrow keys. WASD doesn't work.
2. Left/Right (Click Drag Left/Right + Release) moves the placement area elements.
3. Up (Click Drag Up + Release) rotates the elements clockwise. The elements will cycle from horizontal to vertical and back.
4. Down (Click Drag Down + Release) sends the elements to the play area. You cannot move the elements after you send them like the ominoes in Tetris. Also, the elements do not stick to each other.
*Gameplay
1. Match 3 or more elements in the play area to upgrade them to the next element (you start with 2). Every new element you unlock for this game will appear on the tree on the left. If and when you lose, you will have to start all over. According to the badges you're supposed to get to the 12th element to become the master.
2. Your (local) high score is based mostly on which elements you match. For instance, a tier 9 can give you 2000 points where a tier 1 can actually give you negative points.
*Tips
1. Use the element tree list to help you with potential upgrades in the play area. Some 5 and 6 step chains can be fairly easy to set up especially in the beginning of a game.
2. There is no time limit - this is not twitch like Tetris.
3. If you have no room, the game allows 2 new rows above the play area for your next move as long as it combines, upgrades, and finishes 8 or less - yes including the combos that may happen (so technically there are 10 rows?)
4. Each element match will always result in 1 upgrade element, so if 2 sets of elements combine during the same turn you will get 2 upgrade elements from it. The upgrade element appears in the lowest row from left to right. If elements are falling, they will settle before anything gets combined.
5. Upon replay, previously unlocked elements will appear when you have 2 of your current highest element in play rather than forcing you to unlock them. This makes the game harder but could be used to get to new levels faster.
Peace Break: Hero
Rated 4 / 5 stars March 16, 2012
Nice design leading up to the final boss, but the forts sort of overpower the game as others were saying (yeah taking points off for that). Taking more for requiring me to have 3 hands - my hands were permanently on the wrong keys and I was completely disoriented the last couple of battles, so I started spamming - not good. I also dislike the star upgrade system philosophy, but I won't take off for that preference.
Add more bindings similar to how you have [space] set up (CTRL ALT SHIFT etc) and perhaps alternate style fire (for instance triple fire could change to dual fire during cooldown - maybe even on scrollwheel or Q/E). This will help avoid the whole mess with the numbers - I rarely used more than 4 skills in battle. More skills should have been passive like the rockets (freeze arrow would have gone nice there).
I find it interesting you didn't use the typical lasers and lightning skills, but you really innovated on bombs. Your charging/overtax system feels right.
Boom Balloon
Rated 3 / 5 stars March 16, 2012
I like the game concept, but I hate level 21 (r4c3). Why not make it so if you CTRL click it doesn't draw?
Recent Movie Reviews
Rated 3.5 / 5 stars November 5, 2011
Needs some polishing, and features.
I love the concept and it really goes well together, but it needs lots of cleanup and more features. Check your image alignment on each frame, for example.
Also, you should offer a title within the flash for each "episode" or group of episodes, that also link you to the proper page, or build them into the flash itself (so you can pause the animation this way and get the full experience). This could have also benefited from voice acting with the descriptions. I hope you do this with more web comics.
Still, I give you a 7 for the work, most of which is for the good timing to the song itself! Nice job...you get a 3 on my vote, too.
Rated 2.5 / 5 stars July 8, 2009
Fighting game potential.
I feel like you're almost showing the demo screens for a new fighting game. Why not?
Rated 2.5 / 5 stars June 25, 2008
Rename this to Roflcopter Awesome
It'll get you front page.